Super Mario All Stars Boss Theme
The first three games plus the one where you lot die! note For Japanese players, it'd exist "the one that'due south basically Doki Doki Panic".
Super Mario All-Stars (1993), for the SNES, is a Compilation Rerelease of four NES Mario games. The iv games on ane cartridge are Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. iii. For players outside Japan, this was the showtime chance to play The Lost Levels, which was a Family Computer Disk System exclusive.
Super Mario All-Stars + Super Mario World (1994) has those iv games and Super Mario World. As Earth is already a SNES game, this version simply adds a few tweaks, particularly new sprites for Luigi. Information technology was not released in Japan, and was only available in western regions bundled with the console as the Super NES Mario set.
For those players who missed the NES era, Super Mario All-Stars became their introduction to the four classic games. The viii-bit graphics and sound were updated to 16-bit quality. It is not for purist players, just the gameplay remains almost exactly as in the original games. Elements of the Super Mario Bros. 2 and Super Mario Bros. 3 remakes were afterwards used to create the first and last entries in the Super Mario Advance series of remakes.
For 2010, Nintendo released Super Mario All-Stars over again, every bit a Wii disc, to marking the 25th anniversary of Super Mario Bros. (1985). This version uses emulation to run the SNES game in the Wii. To justify this as a Wii disc and not a Virtual Panel download, Nintendo put a few Feelies in the boxed set. This one is playable with just the Wii Remote, though the option to play with a Classic Controller or Nintendo GameCube controller is bachelor. Additionally, the game was made available for the Nintendo Switch Online service on September 3, 2020.
In 2020, for Super Mario Bros.'due south 35th anniversary, Nintendo released Super Mario 3D All-Stars, a drove comprised of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
This game provides examples of:
- Anti-Frustration Features:
- To prevent one player from just hogging the game forever, Super Mario Bros. in a ii-thespian game at present rotates players upon completing a stage, not just afterward either player's death.
- The Lost Levels has some of the hidden money boxes removed, and makes unlocking World A through D much easier. Instead of chirapsia the game eight times (calculation i star per playthrough to the title screen), you simply accept to beat out it one time. While Earth 9 still requires the player to avoid warps, the fact that the game saves the progress of every level ways the game doesn't take to be browbeaten in one session.
- The looping "maze" castles in Super Mario Bros. and The Lost Levels now include a chinkle that plays when you've chosen the correct path and a low buzz when you choose the incorrect i.
- If yous get game over in The Lost Levels, instead of kick you to the outset level of the world, you become to restart on the level where the game over occurred.
- All four games now have a save feature that they didn't have in the NES versions. Lost Levels takes this farther by giving you the option to choose which level to go along with instead of which world. Maybe that's for a good reason.
- Super Mario Bros. ii, on superlative of having unlimited continues compared to the original, also gives you lot the pick of letting you choose a new graphic symbol whenever you lot lose a life.
- Super Mario Bros. 3 has a save feature, and saves all of your reserve items.
- The Artifact: This version of Super Mario Bros. 3 shows both brothers conspicuously without their iconic gloves for their sprites. For the original viii-flake design, as with other 8-flake games, it was excused due to the console's then palette limitation. Hither, the SMAS version seemed to have an oversight despite that the game now ran a stronger engine for more details as shown with the other games of this drove. note Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 2 updated their sprites showing both brothers with their gloves.
- Audience Murmurs: The title screen has this before the lights kick on, revealing the Mario bandage.
- Battle Theme Music: Besides remixing the boss themes in Super Mario Bros. 2 and three, All-Stars introduced a new theme for the standard Bowser battles in Super Mario Bros. and The Lost Levels, plus another for the final battle. The original games (FC/NES or FCD) had no battle theme and instead kept playing the castle theme.
- Cap: All-Stars kept the cap of 128 lives in Super Mario Bros. and The Lost Levels, but fixes some glitches. The counter can at present display the number 128, and tin no longer overflow into negative numbers.
- Compilation Rerelease: Four NES games (and, in the SMAS+SMW rerelease, an SNES game) in one SNES cartridge.
- Continuity Nod: Mario wears red overalls in Super Mario Bros. 1. It is quite easy to forget that his and Luigi'southward shirt and overalls colors switched early, although virtually people can misfile the two anyways. Curiously all the same, Luigi at present wears a greenish variant of this rarely seen in official media — his old-schooled white-green dress are now his fire power colors.
- Copy Protection: If All-Stars detects an illegal copy, information technology displays a alarm message and refuses to start. A dirty cartridge might trigger the message, only modernistic SNES emulators practice non trigger it.
- Digitized Sprites: The game option screen shows the box art for the games this way. Because no action is going on other than panning or opening up a dialog box, the system was able to show the pictures at relatively high quality for the SNES. 3D All-Stars does this as well. Non just do the included games have their box art, only the soundtracks have the album covers every bit their icons.
- Divergent Grapheme Evolution: All-Stars added new sprites for Luigi, who is no longer a Palette Swap of Mario, even outside of Super Mario Bros. 2. SMAS+SMW also added new sprites for Luigi in World.
- Feelies: The Wii version has an artwork volume and a soundtrack CD.
- Minus World: Averted. All-Stars fixed some glitches, including being able to access "Globe -1" in Super Mario Bros. You can notwithstanding clip through the wall, only the pipes will just take yous to the Worlds they were intended to accept you.
- Early-Bird Cameo: The king of World seven in Super Mario Bros. three has been turned into a Yoshi. The sprite is a saturated version of what would be used in Super Mario World 2: Yoshi's Island.
- Oddly Named Sequel ii: Electric Boogaloo: The Japanese Super Mario Bros. 2 is given the subtitle For Super Players for this version, which is the slogan in its Disk System box art. Since in that location was already a Super Mario Bros. ii internationally, those versions changed the game's title to Super Mario Bros.: The Lost Levels. In both cases, this means that Super Mario Bros. three is the 4th game in the collection.
- Off-Model: Mario and Luigi's Super Mario Bros. 3 sprites conspicuously lack their White Gloves despite their sprites in the other games and Super Mario World having them. Super Mario Advance four for the Game Boy Advance, which is based on the All-Stars version of SMB3, adds them. Also, in the version of Super Mario World included in + World, a few of Luigi's sprites are... weird, such as spitting fireballs instead of throwing them or sliding down hills on his knees.
- Permanently Missable Content: In The Lost Levels, your save file is permanently locked out of World nine if you used a Warp Zone prior to when you lot would beginning Globe 9, even if you lot warped backwards. Non only that, only if you ever use a warp zone later getting World 9, you retroactively lose it for that relieve file. If y'all're unfortunate enough to save, that is.
- Poison Mushroom: In the original Disk Arrangement version of The Lost Levels, the Poison Mushroom was only a Palette Swap of a Super Mushroom, with almost the aforementioned colors. The All-Stars version made the Toxicant Mushrooms a completely and totally unmistakable solid royal with a skull on the cap of the mushroom and gave them angry eyes. If you nevertheless picked one of these up, you deserved it.
- Salve-Game Limits: All-Stars has a relieve feature, which the NES games originally lacked. Players no longer need to consummate all seven or 8 worlds before they switch off the system. The limit is that it only saves the current earth, or level for The Lost Levels. Fortunately, Super Mario Bros. 3 keeps track of completed fortresses (and thus the shortcuts they unlock) and power-ups. 3D All-Stars, on the other hand, didn't alter this at all. Save files piece of work exactly as they did in the original releases.
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Spiritual Successor: The Super Mario Advance series, which, while not a compilation of games, still served as a Video Game Remake. Advance ported the versions of ii and three seen in this game to the Game Male child Advance, and likewise featured ports of two other SNES Mario games: Super Mario World annotation which may or may not have also been based on the version seen in SMAS+SMW and Super Mario World 2: Yoshi's Island.
- Sound Examination: 3D All-Stars lets players heed to the games' soundtracks through the card. It likewise includes the bonus tracks that were initially only available on the Japanese exclusive soundtrack CDs. They tin can too be listened to while the console is in sleep mode if something is plugged in to the headphone jack.
- Steel Drums and Sunshine: The swingy overworld theme
from Super Mario Bros. 3 is remixed to take steel drums play the melody.
- Suspicious Video-Game Generosity: The Lost Levels lets you salve on a per-level basis instead of having to starting time from the beginning of the earth when yous reload. Information technology too so happens that information technology is the hardest game in the pack.
- Video Game Remake: With SNES graphics and sound.
- V-Sign: The Mario Bros. now do this in Super Mario Bros. and The Lost Levels when inbound a pipe, or before entering a castle. The box art for The Lost Levels on the game selection screen also shows Mario doing this.
- Your Princess Is in Another Castle!: The Trope Namer naturally shows upwards in Super Mario Bros. and The Lost Levels. This time, there's an animation where the mushroom servant comes out of a bag. The number of mushroom retainers coming out depends on what number the World is (1 for World i, up to 7 for Globe 7).
Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SuperMarioAllStars
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